Friends Again â€å½ã¢â‚¬â€œ Trapped and Unwrapped
Super Mario Bros.
Cheats, codes, hints, tips, tricks, Easter eggs and game help
Continue Game Play
When the â€Å"Game Over†screen appears, hold the
button. Keep this button held when the title screen appears and printing to keep at the terminal world where you left off. This cheat can also be achieved by property at the title screen and pressing twice or by holding and and pressing at the â€Å"Game Over†screen.Fireworks
For fireworks to announced at the terminate of the level, jump through the flagpole when the last digit on the timer is a one,
or 6.Have fire power while modest
At the end of whatsoever boss level except for the final level, make sure you lot are Super Mario and spring onto the axe object at the end of the span at the same case every bit also hitting the Koopa boss. You will flash as if you lot have been striking, but remain every bit Super Mario. In the next level, collecting a flower volition make you lot smaller, however, you lot will still be able to throw fireballs. This cheat can also exist achieved if you jump onto an already-released flower at the same moment every bit beingness hit by an enemy. You will have shrunk in size at the same time as receiving fire power, thus allowing you to throw fireballs while pocket-sized.
Alternate Music
For alternating music in the boss levels, collect an invincibility star towards the terminate of the level before the boss level and then that you lot are even so invincible while passing through the flagpole at the end. In the boss level that follows, y'all will still exist invincible at the beginning, but later the invincibilty runs out, the music will return to normal level music rather than dominate level music.
100 Lives
At the end of Globe 1-iii, y'all'll accomplish a pyramid with a koopa walking down at you. Carefully leap on the left side of its shell, pinning it. Do this again and again and each fourth dimension you hit it, you lot volition receive an extra life. Merely do not get over 100 lives.
Warp Zones
Earth | Location |
---|---|
Earth one-2 | Towards the end of the undercover section, jump onto the moving platform and leap right up to the summit of the screen and so you lot are standing on the brick ceiling. Keep running along the brick ceiling, past the pipe where yous would usually go out. You will eventually come up to a room with 3 pipes, assuasive you to warp to Earth 2, 3 or 4. |
Globe 1-2 | Near the go out pipe at the end of the underground section in Earth 1-2, suspension the second to last and third to last blocks from the edge above the exit pipage, just not the i closest to the pipe (You will demand to be Super Mario or Fire Mario to do this). Stand on superlative of the leave pipe archway as far left as you tin can without falling off. Concord Downwardly to crouch and continue this button held while yous press A to jump and press Right as Mario is most to achieve the peak of his jump, making him brush his back against the first from concluding block remaining at the top, but not breaking it. Mario should then begin walking through the wall, accessing a warp area with iii pipes. Normally, going downwards whatsoever of these pipes will take you to World -ane, however, if washed very quickly, you can warp to World 5 via the middle pipe. If this has worked, the words "Welcome to Warp Zone" and the number 5 will appear above this pipe upon inbound. |
World four-ii | At the outset set of 2 platforms, you volition run into iii blocks floating in the air to the correct of these platforms. Stand directly nether the space to the left of the first of these blocks and jump, revealing a block nether that space. Stand up directly under the second block and bound, revealing another block. Stand up direct under the third block and jump once again, revealing yet another block. Now, jump onto the third block that you just revealed, then jump to the second block that y'all just revealed. Move as close to the left as you can without falling off this block, and then bound again. You will and then hitting the second cake that already existed and a beanstalk volition come out. Climb the beanstalk to notice a warp zone, allowing you to warp to World 6, vii or eight. |
Globe 4-two | In the underground section, find your way upwards to the very top of the screen, like in Globe 1-2, so that you lot are standing on the ceiling bricks. Run along to the end of the level, by the pipage where you would normally go out and you should come up to a warp zone, allowing y'all to warp to World 5. |
Earth 5-1 | When you get to the starting time pipe, walk back almost 10 steps, so bound, revealing an invisible block. Jump onto this block, then hit the block on your correct. A beanstalk should and then appear. Climb the beanstalk to notice a world full of coins with a warp zone at the end allowing you to warp to Earth six, 7 or 8. |
World -1
Most the exit pipe at the stop of the hole-and-corner department in World one-two, pause the second to concluding and third to last blocks from the edge above the go out pipe, but not the 1 closest to the pipage (You volition demand to be Super Mario or Fire Mario to practice this). Stand on superlative of the exit piping archway as far left as you can without falling off. Agree
to hunker and keep this button held while you printing to jump and press equally Mario is near to achieve the acme of his jump, making him castor his back against the first from concluding cake remaining at the top, merely not breaking information technology. Mario should then brainstorm walking through the wall, accessing a warp surface area with 3 pipes, taking yous to World -ane.Jump over the flagpole
In World three-3, jump onto the moveable platforms near the flagpole and expect until the closest one is at its highest point before jumping towards the flagpole. If you have enough superlative, yous will jump over the flagpole and be able to proceed running past the castle into a never-ending world.
Pro Action Replay Codes
This cheat requires the Pro Action Replay cheat device.
Effect | Code |
---|---|
Invincibility and always able to burn | 0007 56FF |
Infinite Lives | 0007 5A02 |
Freeze Timer | 0007 FA04 |
Always take 99 Coins | 0007 EE99 |
Showtime on Earth ane-2 | 0007 6002 |
Different World | 0000 E8AC |
Game Genie Codes
Some of these codes may simply work on the Super Mario Bros/Duck Hunt multi-cart.
This cheat requires the Game Genie crook device.
Effect | Code |
---|---|
Space Lives | SXIOPO |
Begin the game with 9 lives | AATOZE |
Begin the game with half-dozen lives | IATOZA |
Begin the game with i life | AATOZA |
Player ane starts with 8 lives and Role player 2 with 3 | VATOLE |
Take no harm from most enemies | PAASNO or PAZSSO |
Take no damage from touching enemies | UAYIUA |
Invincibility | SSASSA or UATIUE |
Invincibility for first 10 seconds plus actress time on timer | GUAOPO |
Able to motility through walls and floors | AEAAAE |
Able to move through enemies | UATIUA |
Enemies can move through walls and pipes | PIATYP |
Start with 900 on the timer | VGYOKK |
Outset with 460 on the timer | LEAOPO |
Start with 150 on timer and thirty seconds of invincibility | YNAOPO |
Get-go with 600 on timer and 10 seconds of invincibility | LXAOPP |
Start with 995 on timer and xx seconds of invincibility | GVAOPP |
Timer counts up | VVAANY |
College jumping from continuing start simply | APZLGK |
Higher jumping from running simply | TPZLTG |
College jumping from turbo running but | GPZUAG |
Extra loftier jumping from standing start just | APZLGG |
Extra high jumping from running only | APZLTG |
Extra high jumping from turbo running only | GAZUAG |
Extremely high jumping | AETLTK |
Extremely loftier jumping from a standing starting time | AETLIK |
Jump higher and longer | AEAENT |
Variable spring heights | YETLYG or PETLYG |
Jump over flagpole | VTPOZI |
Walk past flagpole | AITOSA |
Float from standing offset | YAZULG |
Float from a running outset | YAZUIG |
Float from turbo running only | YAZUYG |
Always Float | GETLYG |
Ever Float for long time | PAZULG |
Slow Walking | OVAAAE |
Keep fire ability on pick-up | PAZSKO |
Always Super | OZTLLX + AATLGZ + SZLIVO |
Ever Swimming | PAKOPPAA or PIGOAP |
Always pond in above ground worlds | SYLOGK |
Always swimming in some worlds | NTLOGK |
Always swimming and start halfway through | AAGOPO |
Always Sliding | VTTNYA |
Always Crouching | VGANYA |
Get bigger when walking | VTLNYA |
Get bigger when jumping | VGANZA |
Get smaller when jumping | VGANPA |
E'er change size | VTLNGA |
Fast leg movement | VTYNYA |
Run and jump at the same time | VGANAA |
Outset the level pond | NLTOGK |
Unusable pipes are upside downwards | ANTOSA |
Able to hands admission Earth -one at finish of World ane-two | LEAOGK |
Invisibility | ZSNENT |
Backgrounds and objects invisible | OKGASA or AXAENT |
Enemies Invisible but are destroyed when you touch them | KEATPE |
Proceeds lives from jumping on enemies | KEATZE |
Removes well-nigh holes | SVPOUU |
Removes or relocates most enemies | TSLIIT or SYLOKG |
Removes all enemies | TSPIIT |
Freeze nearly enemies | AALLEY |
Unlike Enemies | VGLOKK |
Different Enemies in World 1-1 | KTLOKK |
Different enemies in Some Wevels | YSYENT |
Enemies follow yous | GNATUE |
No castles | STPONE |
No obstacles later on beginning pipage | NTPOLS |
Begin the game on World 1-2 | NGPOKG |
Begin the game on World 2 | YSAOPE + YEAOZA + PEAPYA |
Begin the game on Globe ii-i | PLZOKG or PLZOKK or ILAPKK |
Brainstorm the game on World 3 | YSAOPE + YEAOZA + ZEAPYA or NGZOKK + PIGAOP |
Begin the game on World 3-1 | PLAPKG |
Begin the game on Earth 4 | YSAOPE + YEAOZA + LEAPYA |
Begin the game on World v | YSAOPE + YEAOZA + GEAPYA or VTPOKG |
Begin the game on World 6 | YSAOPE + YEAOZA + IEAPYA or NTPOKK |
Begin the game on World seven | YSAOPE + YEAOZA + TEAPYA |
Begin the game on Earth 8 | YSAOPE + YEAOZA + YEAPYA |
Turn World ane-1 into World four-3 with water | EIPOKK |
Cloud Earth | OXOOKK or OVPAIE + NNPOKG |
Information feedback mode | PGAOAA |
Plow everything into a run off | PGAOGG (Works best if used with the "Data feedback mode" code) |
Unlike World | PAAPIK |
Different World | NVAOGK |
Different World | LAOKK |
Different Earth | PLAOKG |
Different World | ASAENT |
Unlike World | OLAOKK |
Dissimilar World | NVPOKG |
Unlike World | NNPOKG |
Different Earth | ONZOGG |
Different World | PLLOVG |
Different World | VTPOZG |
Dissimilar World | NGPOKK |
Dissimilar World | ASAENT + LSTETA |
Different World | VTZOZK |
Different World | TTLEXP |
Different World | VGAOKK + PIGAOP |
Different World | VGPOKG |
Unlike World | VTPOKK |
Different World | ASAOGG + PIGAOP |
Different World | VGAOGG + ZLAOKK |
Unlike World | TEGOGG |
Different World | PLAOKK |
Different Earth | LSAENT + ZLGOKG |
Unlike Earth | ASAENT + NTPOPI |
Different World | ASAENT + NTPOZT |
Dissimilar World | OLZPKG |
Different World | YSAENV |
Different World i-ane | TTPOZG |
Unlike World 1-ane | TPPOZG |
Different World 1-i and one-2 | TAAPIG |
Unlike Globe 1-one and 1-two | PAAPIK |
Different World with no castle at end | NTPOLT |
Unlike Worlds | ASAEVT |
Different Worlds | ASAENP |
Different Worlds | YLAOKK |
Dissimilar Worlds and e'er swimming | YLAOKK + ILAPKK |
Different Worlds with coin rooms when you fall down holes | VGAOPO |
Different Worlds upon pressing RESET | PLGOKG |
Lots more coins in World i-1 | NTPOPT |
Play World 1-one with different or no enemies | VTLOKK |
1 betoken worth 1 000 000 points | NYTELN |
Hold A on controller 2 to move Mario anywhere | GSAENT |
Hold A on controller 1 to move Mario anywhere | ISAENT |
Play in Darkness | ASTETE |
Play in Black and White | NEPELA |
Offset objects | NTPOLE |
Unable to shoot | EAZLIT |
Reveal subconscious blocks | STPENT |
Falling 200 Point symbols | VTLNKA |
Enemies have hammers in World i-ane | NIYNEE |
Enemies on blocks won't fall | TEYVPA |
"Level Select". Enter this code, then play through the new world (0-1) that you are placed in. Swim past the kickoff pipe you see and keep going until you meet water at the bottom of the screen. Swim over the blocks above this h2o but become downward and backwards a piffling to drib down through the little opening in the blocks that leads to the lesser of the screen. Continue the level on this platform and after the message is displayed, printing | to enter the Level Select screen. Press at the Level Select screen to choose a level (as seen at the acme of the screen), then printing .YSAOPE + YEAOZA |
Hint: Actress life in Earth iii-2
In World iii-ii, there is an isle located towards the middle of the level. The island has a pole with a brick above it. To the right of this island there are Koopa Troopas. Hit the starting time Koopa Troopa twice so that it moves to the correct, hitting the other Koopa Troopas. This will give you an extra life if performed correctly. You lot accept to look slightly after you hitting it so that past the fourth dimension you get to the final grouping of turtles the vanquish is off the screen. The shell will then bounce off of the pipe and come back at y'all, hitting the last grouping of turtles in the process. If done correctly the extra life sound will be heard.
Hint: Moonwalk
In World iv-2, enter as minor Mario and printing the
button to hit the box that is located after several ledges. Then, run all the way to the left edge of the screen while still belongings the button the entire time. When Mario gets the mushroom, he will announced to do a moonwalk.Hint: Jump over the flagpole
In World three-iii (and possibly in Earth 7-2), there are ii platforms that movement upward and down at the end before the flag. Stand on the left platform until you reach a point where information technology is rubber to jump onto the right platform. Jump onto the right platform, then look until it gets to its highest point earlier jumping towards the flagpole. If done correctly, you will spring over the flagpole and can keep walking past it. Annotation: If you walk to the right of the castle, a never-catastrophe wall will appear as you continue to walk.
Glitch: Disappearing Star
In World ane-1, hit the brick that has the star in it institute halfway through the level. Earlier information technology goes off-screen, hit the highest Question Mark block seen on screen. When the particular comes out (mushroom or flower), the star will disappear. This also may exist washed in other levels.
Game Genie Codes (Home Brew)
Contributed past: Marcus Farley
This crook requires the Game Genie crook device.
Effect | Lawmaking |
---|---|
Let Mario to become down every pipe on every level | AGAPPT |
Invincibility | XXPPPO |
Foreign World | VNLPOG |
Strange World | ENLPOG |
Strange World | YNLPOG |
Foreign Earth | GNLPOG |
Strange World | PNLPOG |
Strange Globe | STPPOK |
Strange World | TNLPOG |
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Source: https://www.consoledatabase.com/cheats/nes/supermariobros/
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